cabinet

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

Welcome to my blog, a friend of mine told me to make a pin post like this so yeah :)

Feel free to skip over this, I don’t really care about who’s on my page but I’ll block you if I dislike you.

please DNI if you:

- detest the lgbtqia+ community
- are a proshipper/anti antis/profic/map/whatever predators call themselves these days
- are an AI artist or an nft weirdo
- are racist
- are just an asshole in general

I don’t really care about NSFW stuff, If you post art of medic’s bare chest I might like it, uhm… a bit of info, I guess

- I’m 20 (21 in July :] )
- I make art and sometimes headcanons
- I post whatever I want whenever the fuck I want, mainly tf2 but I am into way too many medias to stick to just one!
- amab, bigender, he/her
- unlabelled
- will probably post my OCs from time to time, this isn’t exclusively a tf2 blog
- I make a lot of immature jokes, harr harr penis among us all that crap
- send me your tf2 loadouts, I might rate them or draw them if I’m feeling good
- If you want to ask me something or send some drawing prompts, my ask box is always open!
-will spam your inbox with a variety of niche fandom content, sorry

Tags guide

- art cabinet
this tag is for my art, ‘nuff said.

Pinned Post dni list intro post blog intro blog info introductory post intro introduction new stuff always added
cerezzzita
cerezzzita

— aesthetic words to fill up your vocabulary

if you're tired of using the same repetitive words to describe feelings or actions on your writing, here are some aesthetic words that are not frequently used to help you evolve your vocabulary better and also maybe help you with creative titles <3

  • ABENDROT: the color of the sky while the sun is setting.
  • ABIENCE: the strong urge to avoid someone or something.
  • ACHROOUS: colourless.
  • AEQUOREAL: marine, oceanic.
  • AESTHETE: someone with deep sensitivity to the beauty of art or nature.
  • ALIFEROUS: having wings.
  • AMITY: warmth and heartfelt friendliness in a friendship; mutual understanding and a peaceful relationship.
  • AMORIST: someone who is in love; someone who writes about love.
  • AMBROSIAL: fragrant, delicious.
  • ANTHOMANIA: great love for flowers.
  • AQUAPHILE: someone who is an enthusiast of all things related to the water.
  • ARENOCOLOUS: living or burrowing in sand.
  • ASPERSE: change falsely or with malicious intent; attack the good name and reputation of someone.
  • ASTERISM: agroup of stars; a constellation; a cluster of stars.
  • ATTAR: essential oil or perfume obtained from flowers.
  • AUREATE: golden or gilded; brilliant, splendid.
  • AURICOMUS: with golden or yellow colored foliage.
  • AVIOTHIC: the strong desire to be up in the air or to fly.
  • BALTER: to dance artlessly, without particular grace and/or skill but usually with enjoyment.
  • BATHIC: pertaining to depths, especially of sea.
  • BELAMOUR: the one who is loved; a beloved person.
  • BELLICOSTIC: aggressive, belligerent, warlike.
  • BENEFICENCE: the quality of being kind or helpful or generous.
  • BERCEUSE: a quiet song intended to lull a child to sleep.
  • BLÁFAR: indicating the freshness and beauties of youth or health; attractive and possessing charm.
  • BRONTIDE: the low rumble of a distant thunder.
  • BURBLE: to speak in an excited manner.
  • CAELITIS: the divinities who dwell within the celestial planes.
  • CATHARSIS: the release of emotional tension, especially through kinds of art or music.
  • CELERITOUS: swift, speedy, fast.
  • CERAUNOPHILIA: loving thunder and lightning and finding them intensely beautiful.
  • CHEVELURE: the nebulous tail of a comet.
  • CINGULOMANIA: a strong desire to hold a person in your arms.
  • COCCINEOUS: bright red; scarlet.
  • COCKAIGNE: an imaginary land of luxury and idleness.
  • CONSTELLATE: to eluster; to compel by stellar influence.
  • COSMOGYRAL: whirling around the universe.
  • CORDOLIUM: heartache; heartfelt sorrow.
  • CORUSCATE: to reflect brillantly, to sparkle.
  • CRAMOISY: of a crimson color.
  • CREATURELY: a person who is controlled by others and is used to perform unpleasant or dishonest tasks for someone else.
  • CRYSTALLOMANIA: an obsession with crystals and other crystalline objects.
  • CHRYSALISM: the amnotic tranquility of being indoors during a thunderstorm.
  • CLINQUANT: glittering with gold and silver.
  • CLYSMIC: cleaning, washing.
  • CUPIDITY: greed for money or possessions.
  • CYANEOUS: a sky-blue color.
  • CYNOSURE: guiding star; a object of common interest.
  • DARKLING: of or related to darkness.
  • DÉCLASSÉ: having fallen in social status.
  • DEIFORM: god-like or divine in nature.
  • DEMERSAL: that lives near the bottom or a body of water.
  • DESIDERIUM: an ardent longing, as for something lost.
  • DISPITEOUS: cruel and without mercy.
  • DOUX: sweet, soft, mild, gentle.
  • DRACONTINE: belonging to a dragon.
  • DYSANIA: the state of finding it hard to get out of bed in the morning.
  • ECCEDENTESIAST: someone who fakes a smile.
  • EFFLORESCENCE: a period or state of blooming, blossoming.
  • ELEGY: a poem of serious reflection, typically a lament for the dead.
  • ELEUTHEROPHILIST: someone who advocates free love.
  • ELYSIAN: beautiful or creative, divinely inspired; peaceful and perfect.
  • EMACITY: desire or fondness for buying things.
  • EMPYREAL: pertaining to the sky; celestial.
  • EPHIALTES: a nightmare; the demon Incubus that supposedly causes a nightmare.
  • EPICARICACY: the joy that results from others misfortune.
  • EREMOPHOBIA: the deep fear of stillness, solitude, or deserted places.
  • ETHEREAL: extremely delicate, light, not of this world.
  • EUMOIRIETY: happiness due to state of innocence and purity.
  • FLORENTIS: abounding in flowers; being in bloom and adorned with plentiful flowers.
  • FREICEADAN: guard, garrison, watch, sentinal.
  • FULMINATE: cause to explode violently and with loud noise.
  • FURCIFEROUS: brat; rascally, scandalous.
  • GLOAMING: twilight, dusk.
  • GRAME: anger, wrath, scorn; sorrow, grief, misery.
  • HALCYON: calm and peaceful; happy, prosperous.
  • HELLION: a rowdy or mischievous person.
  • HELIOPHILIA: desire to stay in the sun; love of sunlight.
  • HEAVENIZE: to render like heaven or fit for heaven, to purify and make a holy place or a person.
  • HENOTIC: promoting harmony or peace.
  • HIRAETH: a homesickness for a home you can't return to, or that never was.
  • HOLILY: belonging to or derived from or associated with a divine power.
  • HYPNAGOGIC: the state immediately before falling asleep.
  • IGNICOLIST: a worshiper of fire.
  • ILLECEBROUS: attractive and alluring.
  • IMPLUVIOUS: soaked with rain.
  • INCANDESCENCE: light produced by high temperatures.
  • INCALESCENCE: the property of being warming.
  • INCENDIARY: designed for the purpose of causing a fire, likely to cause anger or violence.
  • INEFFABLE: too great or extreme to be expressed or described in words.
  • INSOUCIANT: free from worry, concern or anxiety.
  • IRENIC: aiming or aimed at peace, promoting peace.
  • IRIDESCENT: producing a display of rainbow-like colors.
  • INVIDIARE: to envy.
  • ISOLOPHILIA: a strong preference and affection for solitude.
  • KALOPSIA: the delusion of things being more beautiful than they really are.
  • KALON: beauty that is more than skin deep.
  • LACONIC: expressing much in a few words.
  • LACUNA: a blank space; a missing part.
  • LATIBULE: a hiding place, a place of safety and comfort.
  • LAMBENT: to glow or flicker softly. Luminous, light or brilliant.
  • LIMERENCE: the state of being infatuated with another person.
  • LONGANIMITY: still suffering while planning revenge.
  • LOUCHE: disreputable; morally dubious.
  • LUCELENCE: the state of being fine and beautiful; shining, brilliant.
  • LUCIFORM: resembling light in appearance; having, in some respects; the nature of qualities of light.
  • LUMINESCENCE: light produced by chemical, electrical or physiological means.
  • MALTALENT: the negative emotions of wanting injury or harm to befall someone; a hostile behavior or attitude towards someone considered an enemy.
  • MARMORIS: the shining surface of the ocean.
  • MAZARINE: a dark blue color; rich blue or reddish-blue color.
  • MELIORISM: the belief that the world gets better; the belief that humans can improve the world.
  • MÉLOMANIE: an excessive and abnormal love and deep attraction to music and melody.
  • MERCURIAL: subject to sudden or unpredictable changes.
  • MESMERIC: appealing; drawing attention.
  • MORDACIOUS: biting or given to biting; biting or sharp in manner; caustic; capable of wounding.
  • MORPHEAN: of or relating to Morpheus, to dreams, or to sleep.
  • MOXIE: courage, nerve, determination.
  • NEBULOCHAOTIC: a state of being hazy and confused.
  • NEFARIOUS: wicked, villainous, despicable.
  • NEMESISM: frustration, anger or aggression directed inward, toward oneself and one's way of living.
  • NERITIC: pertaining to shallow coastal waters.
  • NOETIC: of or associated with or requiring the use of mind.
  • NOIRCEUR: the state of being pitch black in color; a state of lacking illumination.
  • NUBIVAGANT: wandering in the air, moving through the air.
  • NUMINOUS: spiritual or supernatural; surpassing comprehension or understanding; mysterious.
  • ONEIRODYNIA: restless, disturbed sleep, characterized by nightmares and sleepwalking.
  • OPHIOMORMOUS: snake-like.
  • ORPHIC: mysterious and entrancing, beyond ordinary understanding.
  • PAVONINE: characteristic of a peacock; resembling the tail of a peacock; as in colors; iridescent.
  • PETRICHOR: the scent of rain on dry earth.
  • POIESIS: creation; creative power or ability.
  • PORPHYROUS: purple; of purple hue.
  • PRATE: to talk excessively and pointlessly.
  • PROCELLOUS: tempestuous, stormy.
  • QUIDDITY: the essence of something.
  • QUIXOTIC: extravagantly chivalrous or romantic; visionary, impractical or impracticable.
  • RANTIPOLE: a wild, reckless young person; to be wild and reckless.
  • REDAMANCY: the act of loving the one who loves you; a love returned in full.
  • REDOLENT: having a strong distinctive fragrance; serving to bring to mind.
  • REMEANT: coming back, returning.
  • RESPLENDENT: having brilliant or glowing appearance; dazzling and impressive in appearance through being richly colorful or sumptuous.
  • REVERIE: a state of being pleasantly lost in one's thoughts; a daydream.
  • RODOMEL: juice of roses mixed with honey.
  • ROSEATE: rose-like; overly optimistic.
  • RUTILANT: glowing or glittering with red or gold light.
  • SANGUINEOUS: accompanied by bloodshed.
  • SASHAY: to strut or move about in an ostentatious or conspicuous manner.
  • SCIAMACHY: a battle against imaginary enemies; fighting your shadow.
  • SEQUACIOUS: lacking independence of originality of thought.
  • SERAPHIC: beautiful and pure; having a sweet nature befitting an angel or a cherub; of or relating to an angel of the first order.
  • SERENDIPITY: finding something good without looking for it.
  • SKINT: having little or no money avaliable.
  • SOLIVAGANT: someone who wanders or travels the world alone; a solitary adventurer.
  • SOMNIATE: to dream, to make sleepy.
  • SORTIGER: delivering prophecies of the future; having the qualities of being oracular.
  • STELLIFEROUS: having or abonding with stars.
  • STELLIFY: to transform from an earthly body into a celestial body; to place in the sky as such.
  • SUCCIDUOUS: ready to fall, falling.
  • SPUME: a white mass of bubbles or froth on the top of a wave.
  • SYNODIC: relating to or involving the conjunction of stars, planets or other celestial objects.
  • TARANTISM: the uncontrollable urge to dance.
  • TEMENOS: a sacred circle where no one can be oneself without fear.
  • THANATOPHOBIA: fear of death.
  • TYYNEYS: the state of peacefulness; absent of worry or fear, being composed and at ease.
  • ULTRAMARINE: beyond the sea; greenish-blue color.
  • VELLEITY: a wish or inclination not strong enough to lead to action.
  • VENERATION: a profound emotion inspired by a deity.
  • VESPERTINE: in or of the evening; setting at the same time as, or just after, the sun.
  • VERDANT: with plants and flowers in abundance.
  • VERMEIL: a liquid composition applied to a gilded surface to give luster to the gold.
  • VERTICORDIOUS: to turn the heart from evil.
  • VIOLESCENT: tending toward violet color.
  • VORFREUDE: the joyful anticipation that comes from imagining future pleasures.
  • WANDERLUST: a strong desire to travel and explore the world.
  • WHIST: to hush or silence; to still, to become still.
image

cerezzzita©, 2022 · all rights reserved

desiderium is great actually
lyralit
lyralit

traits turned sour

  • honest - insensitive
  • persuasive - manipulative
  • caring - overprotective
  • confidence - arrogance
  • fearless - cocky
  • loyalty - an excuse
  • devotion - obsession
  • agreeable - lazy
  • perfectionism - insatisfaction
  • reserved - aloof
  • cautious - skeptical
  • self loved - selfish
  • available - distractible
  • emotional - dramatic
  • humble - attention-seeking
  • diligent - imposing
  • dutiful - submissive
  • assertive - bossy
  • strategic - calculated
  • truthful - cruel
kindness without honesty is manipulation honesty without kindness is cruelty etc etc
yasemin-writes
yasemin-writes

Neurotypical writers giving advice:
Be realistic with your goals. Try to outline or write a little every day. Refill the well. Get yourself a cup of tea and write for 30 minutes until the tea is empty. Check in daily with your accountability buddies for the next three to six months.

ADHD writers giving advice:
Put on a movie that matches the tone of your novel to kickstart your dopamine and get into hyperfocus, then put a song on loop on noise-cancelling headphones, livestream your writing session so you feel watched and owe someone accountability, and write as much as you can for as long as you can. Don't forget to eat, sleep or drink.
Now go write that novel in 5 days.

PLEASE. NO LITERALLY random aesthetically pleasing period movie on and ALSO noise-cancelling headphones with some quiet nonverbal music for the right balance stop writing when you're just starting to fizzle out so you have plenty of ideas to circle back around to/build off of 4 hours later play a game for a solid 30 minutes as a break so that you can think about your blorbos as you also fuck up piers in spikemuth when you're done IMMEDIATELY lie down. get hyped for when you beta-read it later after the short nap so that you lose all your memories and can read this as concisely and simply as possible then you can get your friends :D MINIMAL PLANNING ALSO!!!!!!!! DO NOT OVERPLAN OR YOU WILL FINISH THE STORY IN YOUR BRAIN AND IT WILL FEEL LIKE WRITING A SCRIPT FOR A PLAY THAT ALREADY EXISTS!!!!! personal tips tbh cab rambling
deoidesign
deoidesign

A general cane guide for writers and artists (from a cane user, writer, and artist!)

Disclaimer: Though I have been using a cane for 6 years, I am not a doctor, nor am I by any means an expert. This guide is true to my experience, but there are as many ways to use a cane as there are cane users!

This guide will not include: White canes for blindness, crutches, walkers, or wheelchairs as I have no personal experience with these.

This is meant to be a general guide to get you started and avoid some common mishaps/misconceptions in your writing, but you absolutely should continue to do your own research outside of this guide!

This is NOT a medical resource!!! And never tell a real person you think they're using a cane wrong!

[Image text] Arm bends a little. Cane height at hip joint. Many canes have adjustable height. Cane sits within the natural center of balance. Causes stress on: Triceps, upper back, wrist (pressure) fingers (grip). Helps with: Joints (lower back, hip, knee, ankle, foot), weakness, balance, pain.ALT

The biggest recurring problem I've seen is using the cane on the wrong side. The cane goes on the opposite side of the pain! If your character has even-sided pain or needs it for balance/weakness, then use the cane in the non-dominant hand to keep the dominant hand free. Some cane users also switch sides to give their arm a rest!

A cane takes about 20% of your weight off the opposite leg. It should fit within your natural gait and become something of an extension of your body. If you need more weight off than 20%, then crutches, a walker, or a wheelchair is needed.

Putting more pressure on the cane, using it on the wrong side, or having it at the wrong height can make it less effective, and can cause long term damage to your body from improper pressure and posture. (Hugh Laurie genuinely hurt his body from years of using a cane wrong on House!)

(some people elect to use a cane wrong for their personal situation despite this, everyone is different!)

image

(an animated GIF of a cane matching the natural walking gait. It turns red when pressure is placed on it.)

When going up and down stairs, there is an ideal standard: You want to use the handrail and the cane at the same time, or prioritize the handrail if it's only on one side. When going up stairs you lead with your good leg and follow with the cane and hurt leg together. When going down stairs you lead with the cane and the bad leg and follow with the good leg!

Realistically though, many people don't move out of the way for cane users to access the railing, many stairs don't have railings, and many are wet, rusty, or generally not ideal to grip.

In these cases, if you have a friend nearby, holding on to them is a good idea. Or, take it one step at a time carefully if you're alone.

Now we come to a very common mistake I see... Using fashion canes for medical use!

[Image text] 4 Major Handle Shapes (significant variation and uses). Tourist/Crook/Hook. Classic shape, fashion and medical, easy to hook on things (arm, door, chair, etc), generally solid wood (stronger, heavier). Offset. Newer design, not a fashion handle, only handle for quad-bases, generally better balance, usually aluminum (light + cheap), soft handle, adjustable (rattles/clicks when swinging). Derby/Fritz/Anatomical/Contour. Classic medical shape, many fashion variants, some fashion + medical, varies in many ways, sometimes contoured to hand, comes in foldable styles, many aluminum styles, many customizable styles. Knob/Decorative. Fashion exclusive, knob shape hurts the hand after prolonged pressure (especially with designs), tend to be heavy, "sword canes" have the same issues.ALT

(These are 4 broad shapes, but there is INCREDIBLE variation in cane handles. Research heavily what will be best for your character's specific needs!)

The handle is the contact point for all the weight you're putting on your cane, and that pressure is being put onto your hand, wrist, and shoulder. So the shape is very important for long term use!

Knob handles (and very decorative handles) are not used for medical use for this reason. It adds extra stress to the body and can damage your hand to put constant pressure onto these painful shapes.

The weight of a cane is also incredibly important, as a heavier cane will cause wear on your body much faster. When you're using it all day, it gets heavy fast! If your character struggles with weakness, then they won't want a heavy cane if they can help it!

This is also part of why sword canes aren't usually very viable for medical use (along with them usually being knob handles) is that swords are extra weight!

However, a small knife or perhaps a retractable blade hidden within the base might be viable even for weak characters.

[Image text] 4 Major base shapes (significant variation and uses). Adjustable base. Aluminum, standard modern medical, adjustable height, rubber base, wears down over time. Tripod/ quad base. If you need extra balance. Terrain attachment (varies, this is for ice). Removable, helps stop slipping on ice/snow/sand/etc, some canes have a retractable tip for ice. Classic base. Non-adjustable, custom only, modern standard still has a rubber base.ALT

Bases have a lot of variability as well, and the modern standard is generally adjustable bases. Adjustable canes are very handy if your character regularly changes shoe height, for instance (gotta keep the height at your hip!)

Canes help on most terrain with their standard base and structure. But for some terrain, you might want a different base, or to forego the cane entirely! This article covers it pretty well.

Many cane users decorate their canes! Stickers are incredibly common, and painting canes is relatively common as well! You'll also see people replacing the standard wrist strap with a personalized one, or even adding a small charm to the ring the strap connects to. (nothing too large, or it gets annoying as the cane is swinging around everywhere)

Two canes side by side. The one on the left is painted a light pink, and the one on the right is painted black with a fire/lava pattern.ALT

(my canes, for reference)

If your character uses a cane full time, then they might also have multiple canes that look different aesthetically to match their outfits!

When it comes to practical things outside of the cane, you reasonably only have one hand available while it's being used. Many people will hook their cane onto their arm or let it dangle on the strap (if they have one) while using their cane arm, but it's often significantly less convenient than 2 hands. But, if you need 2 hands, then it's either setting the cane down or letting it hang!

For this reason, optimizing one handed use is ideal! Keeping bags/items on the side of your free hand helps keep your items accessible.

[Image text] Where to put your stuff. Purses/bags. A lot of size range, Can mess with balance, Zippers are too hard with one hand, Handheld means you have no hands, over the shoulder only. Fanny pack. Accessible with one hand, Limited space, Good for balance. Backpack. Very physically comfortable, evenly weighted, holds a lot (medicine, foldable cane, emergency supplies, etc) can't access without fully stopping and putting cane down/hooking it on arm/dangling on strap. Pockets. Can only use on free side, many outfits don't have good pockets.ALT

When sitting, the cane either leans against a wall or table, goes under the chair, or hooks onto the back of the chair. (It often falls when hanging off of a chair, in my experience)

When getting up, the user will either use their cane to help them balance/support as they stand, or get up and then grab their cane. This depends on what it's being used for (balance vs pain when walking, for instance!)

That's everything I can think of for now. Thank you for reading my long-but-absolutely-not-comprehensive list of things to keep in mind when writing or drawing a cane user!

Happy disability pride month! Go forth and make more characters use canes!!!